Wednesday, 20 August 2014

Merdekaaa Mode !!!!

Merdeka..... Merdeka..... Merdeka..... Merdeka..... Merdeka..... Merdeka.....Merdeka.....



Apakah itu merdeka?

Bila kita menyebut tentang kemerdekaan, ia adalah merupakan suatu pengertian yang telah menjadi sifat atau fitrah semulajadi manusia. Iaitu dengan lain-lain perkataan,kemerdekaan adalah sesuatu yang menjadi keinginan semua manusia di dunia ini. Tidak ada manusia di dunia ini yang tidak menginginkan kemerdekaan. Bahkan ia lebih menjadi suatu perkara yang dicita-citakan oleh setiap manusia. Cuma ang berbeza dalam pengertian setiap manusia di dunia ini adalah memahami apakah erti kemerdekaan itu dan bagaimana bentuk kemerekaan itu serta bagaimana pula usaha yang perlu dilakukan untuk mencapai kemerdekaan itu.
Kemerdekaan ialah pemerintahan sendiri oleh penduduk-penduduk sebuah negara yang secara amnya menuntut kedaulatan.

Istilah kemerdekaan digunakan untuk membezakan dengan penaklukan yang merujuk kepada sesuatu kawasan sebagai "wilayah" yang dikawal oleh sebuah kerajaan luaran dari segi politik dan tentera. Perkataan ini kekadang juga digunakan dalam erti kata yang lebih lemah untuk membezakan dengan hegemoni yang merupakan kawalan sebuah negara secara tak langsung oleh sebuah negara yang lebih kuat.
Kemerdekaan boleh merupakan taraf permulaan bagi sebuah negara, tetapi sering merupakan pembebasan daripada kuasa yang mendominasi kawasan itu. Dari segi negatif, kemerdekaan juga boleh ditakrifkan sebagai keadaan yang tidak dikuasai oleh kuasa yang lain melalui penjajahan, dasar peluasan kuasa atau imperialisme.

Tugu Kemerdekaan

Kemerdekaan boleh diperoleh melalui penyahjajahan, pemisahan atau pembahagian. Walaupun ketiga-tiga ini sering berbetulan dengan kemerdekaan, ketiga-ketiga ini harus tidak dikelirukan dengan pemberontakan yang biasanya merujuk kepada penggulingan pihak berkuasa secara ganas.

Sumbangan saya pada Malaysia….
Pada saya, sumbangan terhadap negaraku yang tercinta ini kecil sahaja jika dibandingkan dengan rakyat Malaysia yang lain.  Apa yang dapat saya sumbangkan ialah pembangunan dari sektor pendidikan dan inventori ketenteraan.

Dalam sektor pendidikan, saya terlibat secara tidak langsung sebagai guru tusyen kepada salah seorang kawan saya di kampung di mana saya di amanahkan untuk mengajar anaknya sebagai persediaan menghadapi peperiksaan UPSR.

Dalam sektor inventori ketenteraan pula, saya hanya memberi pandangan dan idea kepada salah seorang sahabat saya yang bekerja dalam sektor ketenteraan, di mana pada masa itu saya di minta untuk memberi sedikit pandangan tentang sistem dan persenjataan tentera malaysia. 

Itulah sedikit sebanyak tentang sumbangan saya kepada negaraku yang tercinta iaitu Malaysia.......


Those who didn't understand, use Google translate ;)

Sumber: 

Tuesday, 12 August 2014

Know Your Tank (Scout/Light Tank)

These are first vehicles we get to know in World of Tanks. 1-2 tier light tanks are in most cases very slow and we can for them tactics for medium or heavy tanks. Later on they become faster, so starting with the 4 tier (in the case of French tanks – tier 5) each nation has at least one fast vehicle acting as a scout tank. In this chapter I'll focus only on such machines.

A duel of light tanks. The winner will be able to continue reconnaissance 
and give advantage to its team.

Despite the fact, that light tanks end up in battles with much more demanding opponents, which usually they can't even damage, have a huge impact on the fight and it is their actions which usually determines victory or defeat. Their primary function it to conduct reconnaissance and spot enemy position, allowing other players to eliminate opponents, using heavy tanks, tank destroyers and artillery. Due to high maximum speed, low weight, low silhouette and often a great view range, it is they who are most likely to perform these tasks.


How to play to maximize a light tank usage? First of all: do not die. Many beginners try to get the Scout achievement with the rapid rally toward enemy lines as soon as the game begins. Unfortunately, most of them get destroyed before they can see no more than 2-3 enemy tanks, without getting any experience points or credits. First scouting is useful on some maps, but it should be done with care: simply lean over the hill or slip between the buildings and then run away to the safe place. In this way we're able to spot several enemy vehicles while staying untouched and being ready to further actions.

A quick rally on the line of sight allows our team to fire at enemy with impunity.

Another possibility is passive scouting. It involves rapid entering forward area and then hiding there and waiting for enemy. When we spot the opponent, we can't move at any reason: it would reduce a camouflage factor, thus exposing us to spotting and eliminating out machine. We should wait patiently until other tanks from our team eliminate the threat. An additional advantage is that we will get some experience points and credits that our team will win. If we would only spot the enemy and then get killed, this bonus is lost. Of course, when the backup doesn't appear, we should move back and support our team in a different place ... by spotting or even destroying enemy artillery for example. This is one of the most difficult tasks for the scout, because the artillery is hidden mostly on the rear and has the appropriate escort. But in the heat of the battle it might happen that the escort will move too far to the front and a lone scout can manage to break the front line and destroy the artillery.

One we get to the enemy rear, we can eliminate artillery threat.

Depending on the light tank we're using, we can try to support our team in the direct fight. Vehicles such T-50, M24 Chaffee, VK 2801 or French light AMX's, have guns powerful enough to penetrate most of tanks from the side or behind, thus supporting their bigger "brothers" with firepower. In the situation, when we see one on one duel between medium or heavy tanks, we can always try to attack the enemy and turn the tide on our side. In many battles, especially those that take place in towns among the ruins, light tanks will be forced to such clashes and sometimes lives of other players in our team depends on us.

Last but not least happy scouting and grinding commanders. Play to learn and not learn to play.....


Saturday, 31 May 2014

Know Your Tank(Flanking)

Hello everybody, it is long time I didn't update this blog since starting semester break.
First of all I wanna to thank you all those who visited this blog since I start it....

So right I wanna to talk about flanking
flanking is a bold tactic while in the battlefield coz it is determination between the game will be win or defeat.

Someone ask me why we must do flanking even all enemy at the hill or open field or in the base ???

Coz in his mind that all tank must face them from front coz a scout will do the job for spot and the other will finish up the enemy tank. Then he said flanking can waste too much time if the flank is fail. So i said to him, we need to do this because we have 4 main jobs to do, there are:

1-Guard flank
2-Destroy enemy artillery
3-To ensure safety teammate flanks
4- To spot any hidden tank (if they not spotted by scout/spotter)

So for this tactics have many arguments coz for flanking tactic, we need fast and mobile tanks and they should at least 3 tank. Medium tank and light tank is the most recommended for this job coz they have speed and mobility but sometimes heavy tank also can participate if they have speed. If heavy tank or any tank destroyer want to join they need to be careful, stay around 100m to 150m behind medium tank coz u need to cover when they advance to flank enemy tank. Heavy tank also can advance with medium tank while tank destroyer will help from behind.    

So this the end for now. Next topic will be about scout. Continue to follow this blog..... See you all next time ^^ ;)

Lets roll out!!!! 

  

Sunday, 16 March 2014

Know Your Tank (Basic Role)

For a long time I didn't update this blog because I still study TT and till now i need to do a lot of assignment and final project.... so lastly i got some time to update this blog XD

This thing is really important for newbie those who didn't know which role their tank can do either from the battle start till the end or in such critical situation where how to defend yourself if u facing 4vs7 or something else.

Victory in a battle can only be achieved through the combined efforts of every member of the team, each playing their own role on the battlefield. This is the basic of the basics. You need to know which tank you drive in battlefield and what role u need to do in some situation.

Protect your SPGs, preventing your opponents from penetrating your lines. Destroy opposing artillery, detect enemy vehicles, and capture bases. Attack cooperatively, devise strategies, and keep your base safe at all times!

See below for basic scenarios for various vehicle models.

Heavy Tanks
Move forward, shooting targets and eliminating medium and light enemy tanks. Protect friendly SPGs or remain in the background to cover your comrades in an emergency.

Medium Tanks
Attack the enemy heavy tanks and Tank Destroyers by aiming at their sides and rear, or eliminate light tanks. Punch deep into enemy lines and destroy opposing SPGs or protect friendly artillery.

Light Tanks
Light tanks are the eyes and ears of the team. Use them to detect and neutralize opposing artillery and tanks and deliver their coordinates to friendly SPGs. The main advantage of light tanks is their maneuverability. Exhaust your foes in close-range combats. If you are lucky, you can even capture the enemy base.

Tank Destroyers
Tank Destroyers are intended for ambush operations. Hide in the bushes, switch to sniper mode and wait for easy targets. But do not drop guard! Move to find a new position at the slightest scent of danger. Tank Destroyers are also perfect for protecting other vehicles. Their guns are powerful and the front armor is very thick, which makes them hard to destroy.

SPGs (Artillery)
SPGs are slow and clumsy but have immense firepower and it is a precious cargo for your team. Use their unique artillery shooting mode to destroy targets in any square of the map. SPGs send shells in parabolic arcs which allow you to fire from behind cover. Seek out a good position and hope that enemy vehicles do not detect you. Timely use of direct fire may provide artillery a good chance of survival even in close combats.


Terrain
  • Various types of terrain featured in the game influence your vehicle speed:
  • Vehicles move at a full speed on asphalt and roads.
  • Vehicles move at a medium speed on grass, level ground, and plough fields.
  • Vehicles move at a low speed on swamps and marshes.


Ramming Trees
  • The success of ramming a tree is determined by the weight of your vehicle.
  • Vehicles do not sustain any damage from ramming trees (nor from colliding with destroyed vehicles).
  • Vehicles cannot ram bushes.
  • Fallen trees do not affect vehicle view range or movement
*plzz take note if u driving a SPG, try not to ram trees because it will reveal your position to enemy arty 

For the next time we meet I will guide you all in team tactics and strategy..... 



Tuesday, 7 January 2014

World of Tanks (Tactics: Hull Down & Peek-A-Boom)

Hello tankers, I have decided to write a guide about a maneuver that could come in extremely very useful in many battles when used proper. Whether it means protecting a flank or making it extremely difficult for the enemy tank to take you out, going hull down or playing peek-a-boom is a maneuver that should never be underestimated.

Hull down 
Going hull down means that you hide the hull of your tank whether it is behind a object (try to find one that isn't destructible such as a rock that could hide your hull but you could shoot over) or even having it that if you’re fighting on a hill your turret is the only thing peaking over the ledge. Tank destroyer can hull down but you can only hide your lower armor.

This is how you achieve hull down in the game...
As you approach a crest or rising undulation in the ground, go to maximum zoom with your sights. Next, pull forward slowly, until your inner sight ring just clears the crest-line or rise behind which you are going to go hull-down (as you level your reticle on the horizon beyond or on the enemy avenue of approach). You may adjust as you see fit, but the closer your reticle is to the crest line in your sight-picture, the lower your turret profile is, making your tank a much smaller target. 

For those of you who may need to achieve hull down on a steeper slope with a rear-mounted turret, like the T1-Cunningham or LTraktor, try backing into position, so that your lower bow-plate and forward belly is not exposed above the crest-line or crater-lip due to the length of your vehicle...

Similarly, when you're playing peek-a-boom around building corners (with a rear-mounted turret), you may want to "back into action" so that your gun gets into play just a half-second sooner - otherwise with the front of your vehicle leading the move, you would have to expose the entire vehicle before your gun unmasks from the building ...

This is the how to you to position your tank for hull down position. It give
a big advantage to hull downer.

Advantages
  1. The first advantage is you provide a smaller target to the enemy. This advantage is something that is more useful than it sounds. Just by hiding your Hull you will reduce your tanks profile for the enemy to shoot at by quite a bit.
  2. If you got a strong turret you will bounce a lot more shots meaning that you will be alive much longer in a fight. Although some tanks have weaker turrets that are much easier to pen they will still get the first advantage.
  3. This also brings in a psychological factor on some players. a tank that has gone hull down in a great position is a daunting task. It can be quite intimidating to enemies.
  4. You hide your tanks weak spots on its hull. If your tank has weak spots on its hull by going hull down the enemy can't really get a shot at it meaning they will have more difficult penetrating your tank if their gun doesn't have that great of a pen and your armor is strong.

Disadvantages
  1. It can only really be used to hold a spot, going hull down and staying there is obviously not really good if you plan on attacking. It’s much more effective just to hold a flank from the enemies.
  2. Just because enemy tanks can't hit you doesn't mean that their arty can't hit you as well. If your a strong tank and your hull downed but your lit up on the enemies mini map. If arty can hit you expect a few shells to come flying your way.
  3. Going hull down is not effective for all tanks. As a light tank (with a few exceptions) in a higher tier match you shouldn't be going hull down as your role isn't really to fight enemy tanks that much.

Tips
  1. Hold the right mouse button and look at your tank from the front. Make sure its as hidden as could be and that you could still shoot. Just because you think your hull is hidden doesn't mean it is.
  2. Don't rely on this tactic all the time. There is a time and place for going hull down its not useful in every situation but it sure is useful in many!
Peek-boom 
Playing peak-a-boom is when you come out of cover take your shot at the enemy and go back into cover to reload.

Advantages
  1. Great for tanks with a long reload but great alpha (meaning the damage of a single round). If you’re driving a tank with a big gun with along reload its always good to have cover to wait behind to wait for your gun to reload. If your facing a tank with a faster firing gun and a good dpm you don't want to have them blasting away as you reload because your pretty much an easy target.
  2. Makes you tough to hit. Only time you could be hit in peak-a-boom is when you peek out meaning if you’re taking heavy fire you could make the enemies come to you instead. Great for urban maps as you could do it in tons of places.

Disadvantage
  1. If you’re trying to peak out at the enemy they may just track you and then while you’re stuck inflict heavy damage on your tank if their teammates are nearby.
  2. Some houses can be destroyed. Make sure your cover won't disappear.
  3. You’re much more vulnerable to flanking. If you’re hiding behind a wall enemies might come in from many sides and overwhelm you be careful!
Tips
  1. Just like going hull down there is a time and place for peak-a-boom.
  2. Careful when you pop out. Chances are when you have done your reload and the enemy is reloading.
  3. Keep aware to the mini map you don't want to be outflanked.