These are first vehicles we get to know in World of Tanks. 1-2
tier light tanks are in most cases very slow and we can for them tactics for
medium or heavy tanks. Later on they become faster, so starting with the 4 tier
(in the case of French tanks – tier 5) each nation has at least one fast
vehicle acting as a scout tank. In this chapter I'll focus only on such
machines.
A
duel of light tanks. The winner will be able to continue reconnaissance
and
give advantage to its team.
Despite the fact, that light tanks end up in battles with much
more demanding opponents, which usually they can't even damage, have a huge
impact on the fight and it is their actions which usually determines victory or
defeat. Their primary function it to conduct reconnaissance and spot enemy
position, allowing other players to eliminate opponents, using heavy tanks,
tank destroyers and artillery. Due to high maximum speed, low weight, low
silhouette and often a great view range, it is they who are most likely to
perform these tasks.
How to play to maximize a light tank usage? First of all: do not
die. Many beginners try to get the Scout achievement with the rapid rally
toward enemy lines as soon as the game begins. Unfortunately, most of them get
destroyed before they can see no more than 2-3 enemy tanks, without getting any
experience points or credits. First scouting is useful on some maps, but it
should be done with care: simply lean over the hill or slip between the
buildings and then run away to the safe place. In this way we're able to spot
several enemy vehicles while staying untouched and being ready to further
actions.
A
quick rally on the line of sight allows our team to fire at enemy with
impunity.
Another possibility is passive scouting. It involves rapid
entering forward area and then hiding there and waiting for enemy. When we spot
the opponent, we can't move at any reason: it would reduce a camouflage factor,
thus exposing us to spotting and eliminating out machine. We should wait
patiently until other tanks from our team eliminate the threat. An additional
advantage is that we will get some experience points and credits that our team
will win. If we would only spot the enemy and then get killed, this bonus is
lost. Of course, when the backup doesn't appear, we should move back and
support our team in a different place ... by spotting or even destroying enemy
artillery for example. This is one of the most difficult tasks for the scout,
because the artillery is hidden mostly on the rear and has the appropriate
escort. But in the heat of the battle it might happen that the escort will move
too far to the front and a lone scout can manage to break the front line and
destroy the artillery.
One
we get to the enemy rear, we can eliminate artillery threat.
Depending on the light tank
we're using, we can try to support our team in the direct fight. Vehicles such
T-50, M24 Chaffee, VK 2801 or French light AMX's, have guns powerful enough
to penetrate most of tanks from the side or behind, thus supporting their
bigger "brothers" with firepower. In the situation, when we see one
on one duel between medium or heavy tanks, we can always try to attack the
enemy and turn the tide on our side. In many battles, especially those that
take place in towns among the ruins, light tanks will be forced to such clashes
and sometimes lives of other players in our team depends on us.
Last but not least happy scouting and grinding commanders. Play to learn and not learn to play.....
Last but not least happy scouting and grinding commanders. Play to learn and not learn to play.....
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